For class 15, I added camera shake to the tunnel scene for more dynamic movements and edited the angle for shot 8 since the angle was too similar with shot 10.
Combining all of these, I edited the video for class 15 submission and feedback
After class 15, I didn't have a lot of time to make big progress, but continued on optimization and scene setup with modified assets divided by each data groups
I also tested out city scene render to check the render time with buildings with texture maps. Before optimization, the scene took more than 25 mins without any light volume and textures, but after going through optimization reduced the render time a lot.
We are trying to be aware of render time being increased along with adding lights, volumes and more depth to the scene, and keep optimization part of the pipeline.



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