After class 17, I have been working on shader assignments and environment building. I also have kept optimizing while assembling the scene and started out test renders with really basic test light to track on render time (Current render time is approximately 2 minutes in 1K resolution)
I also have been troubleshooting intersecting geometries while procedurally generating the environment. This has been happening since I was randomizing the point scale and normals, and I have been writing a wrangle to check on the distances between points and delete the geometry if the distance is shorter than the scale of the geometry.


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