For class to and the first weekend of the quarter, our goal was to get the modeling and block out started along with the storyboard also being started.
My original goal was to first start the layout of scene 1,2,3 which was being thought to be connected. However, while I was starting I figured out proceeding RnD for VR renders prior to the camera setup was important. This was because some renderers did not support VR camera render, and we had renderers that we preferred, in order to match the preference, quality, and pipeline this progress was needed
I went through researching VR render setting supports, and was able to each figure out how to proceed these renders in mantra, redshift and Karma.
https://youtu.be/e-v9p9a76Jc?si=nC8Sio4leDBhgQ-P (One of the main tutorials found during research)
After this progress, I started SUPER ROUGH draft of blockout & camera keyframing in houdini for scene 1&2&3
Scene 2 (Tunnel scene) camera movement will be adjusted a lot, this draft was a rough draft to test out the connectivity and overall movement of the scenes.
Also while searching for references, I was able to find a similar camera movement and would be referring it for the second draft.
Our mood board + visual development updates are being communicated by the team through a miro board
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